Naikari 0.3.0


We’ve been delaying this release for a lot longer than we intended because our attention got diverted elsewhere (Thanks, ADHD brain! /s) and it took some time to catch up on testing needed for the release. We still haven’t tested quite as thoroughly as we would like, but have tested enough that we’re mostly confident that this release shouldn’t have any major bugs. It comes with a good amount of improvements, so we hope you enjoy this updated release.

And for fellow queer folks out there, happy queer pride month! (Or as happy as pride month can be given how on fire the world seems to be, at any rate.) Naikari lights up its logo with a rainbow this month to celebrate our queerness and give the bird to anyone who doesn’t like us for it. 😇

Changelog

  • Changed Soromid taunts (the old ones inherited from Naev sounded too much like social darwinism, a harmful and pseudo-scientific ideology).
  • Changed volume sliders to show a percentage in a standard form rather than the raw floating-point numbers that were previously displayed.
  • The alt text when hovering your mouse over an outfit has been slightly rearranged and a credits display has been added to it.
  • Removed the once-per-version “Welcome to Naikari” message.
  • Pirate names are now generated in a different way which should be a bit nicer.
  • Added many more possibilities for the randomly generated pilot names.
  • Fixed a bug which caused pirate cargo missions to incorrectly calculate number of jumps to the destination (leading to lower rewards and a warning about you not knowing the fastest route).
  • Fixed a cosmetic bug which could lead to you having phantom cargo after stealing cargo from ships (caused by a condition that would lead to AI pilots having 0 tonnes of a cargo added to them).
  • Bombers now have a 20% radar range bonus (which makes their missiles more accurate).
  • Restructured the FLF campaign so that the “Anti-Dvaered” and “Hero” storylines happen in parallel, rather than in an entangled fashion.
  • Tutorial has been streamlined so that it introduces the game much better than before.
  • System names for unknown systems that are marked by a mission are now consistently displayed everywhere (whereas previously they were displayed in the starmap’s sidebar, but nowhere else).
  • Fixed some problems with the Waste Dump mission.
  • Pulled new beam store graphics from Naev.
  • Escort missions now have hardened claims, preventing edge cases of escort missions conflicting with other missions that do things like clear the system. A side effect of this is that trader escort missions are now only offered one at a time. In tandem with this, escort missions’ probability has been adjusted so that they are still seen frequently, and the trader escort mission in particular has been given a higher priority so that bounty missions don’t prevent it from showing up.
  • Fixed glitchy text in overlay when appearing over other text.
  • Fixed pirates sometimes using Lancelot fighter bays.
  • Added several new texts for the Love Train mission.
  • Changed the story context of the first FLF diversion mission; it is now a diversion to rescue FLF soldiers trapped in a Dvaered system.
  • Added several new components for randomly generated pilot names.
  • Mace rockets no longer have thrust, and rockets with thrust no longer start at 0 speed. This change was made because the calculations the game made for range were not even close when trying to account for the acceleration component (a problem that has existed for many years in Naev but only became a problem because of mace rockets’ reduced range). Thrust is now used solely for guided missiles.
  • Removed the planet named “Sheik Hall” since it has no gameplay value and its name is iffy.

Files

naikari-0.3.0-win64.exe 349 MB
Jun 09, 2022
naikari-0.3.0-linux-x86-64.AppImage 340 MB
Jun 09, 2022
naikari-0.3.0-macos.dmg 371 MB
Jun 09, 2022

Get Naikari: Eye of Chaos

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