Naikari: Eye of Chaos
A downloadable game for Windows, macOS, and Linux
After a cataclysmic explosion rips through Sol and nearby systems, the Galactic Empire is rapidly decaying. Corruption and piracy run rampant. But in the eye of the storm that is chaos, there is also opportunity.
Seize that opportunity for yourself in this 2-D freeform space mystery game. As an independent contractor, you can do as you please: uncover the cause of the mysterious Incident, discover the source of the pirate scourge, or simply make your own way in the galaxy.
Content Warning
While Naikari is not the most heavy game out there, it is not a light game either and deals with some heavy subjects. We believe it is generally suitable for people aged 13 and up. Please keep in mind that the game includes the following:
- Portrayals of various kinds of bigotry and discrimination (both real and fictional, ranging from subtle to explicit).
- References to fascism and authoritarianism (ranging from subtle to explicit).
- Mentions of drugs and alcohol.
- Moderate levels of profanity.
Status | In development |
Platforms | Windows, macOS, Linux |
Author | Diligent Circle |
Genre | Adventure, Shooter |
Made with | SDL |
Tags | DRM Free, Mystery, Nonlinear, Open Source, Sandbox, Sci-fi, Space |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
Links | Homepage, Source code, Community, Patreon |
Download
Development log
- Naikari: Eye of Chaos 0.12.0Feb 12, 2024
- Naikari: Eye of Chaos 0.11.0Nov 21, 2023
- Naikari: Eye of Chaos 0.10.1Sep 15, 2023
- Naikari: Eye of Chaos 0.10.0Aug 31, 2023
- Naikari: Eye of Chaös 0.9.0Jul 26, 2023
- Naikari 0.8.0Jun 29, 2023
- Naikari 0.7.0Apr 09, 2023
- Naikari 0.6.0Feb 07, 2023
Comments
Log in with itch.io to leave a comment.
I'm looking for a less buggy alternative to Naev, after it crashed yet again and corrupted tens to hundreds of hours of saves. Is Naikari developed fully independently or does it still merge updates from Naev? How stable would you say Naikari is compared to Naev?
We don’t merge stuff from Naev anymore, no, and I would say it’s much less buggy than Naev. We try to test things pretty thoroughly before pushing out a release, and while some small bugs may of course slip thru the cracks, we’ve not so far had anything as extreme as save file corruption. (Of course, that’s assuming you don’t have faulty or fraudulent storage media, e.g. an SSD or SD card that lies about its capacity, but that would be a hardware issue if you did.)
If you do give it a try, I would appreciate it if you let us know what you think! 🙂 It’s actually quite different from Naev in many ways and we’ve been trying to develop it in a different, hopefully better direction than its former upstream project.
Thank you for your reply!
I haven't played yet, but I already wanted to express my appreciation for building an appimage and a flatpak, rather than simply providing a tarball with a bash script.
I also only just noticed that you are developing your own
forkofspin on SuperTux as well. Very cool!sooooo interesting and i intend to try it again later but the combat system is difficult for me at least. Could be that I just ran into strong pirates but I think maybe a few more rounds with practice drones would be good. Preferably ones that dodge....... and maybe have stun type weapons that do no hull damage but provide incentive not to get hit much.
/edit
sooooo having trouble figuring out how to reach the ash system which is apparently the authorized dumping ground for waste................... I bought a number of system maps and have explored a good chunk around the area but can't find a route leading to it..... the starmaps aren't randomly generated right...... can anyone give me a string of systems that connect to it and head south, east, or west from it? ran low on money buying map info thinking I was missing jump points. they just don't seem there on most maps.
That’s a good idea! It might also be a good idea to allow customized freeform combat practice of that nature whenever the player wants, could help not only with learning combat mechanics but also with testing ship builds. Will definitely have to look into that idea when I get back home. 🙂
🦇
So just to follow up, I just finished implementing a combat practice mission which will be included in version 0.4.0 when it comes out. It’ll also be available in the nightly soon.
Also, I just noticed your edit! Sorry about that. Ash is adjacent to Tuoladis, which is north of Doranthex. You not being able to find it raises an interesting point that there should probably be a map showing all the waste disposal locations, especially because two of them (including Ash) aren’t adjacent to inhabited systems. I’ll add such a map for version 0.4.0, probably a bit later today since it’s an easy thing to do.
🦇
Nice! Is it a fork of Naev?
Yep, indeed it is! We were one of Naev’s most active contributors for several years and started to have major disagreements with Naev’s lead developer over what direction the development should take, so Naikari is us taking the game’s development in the direction we want it to go. 🙂
Interesting, but I can't tell what differences your fork has.
Could you list them? If they are more than just technological (as in code) change, if they are gameplay change.
Well there’s quite a lot to the point that listing the similarities would probably be easier than listing the differences. The version 0.1.0 release notes list a bunch of noteworthy differences compared to Naev ~0.8:
https://diligentcircle.itch.io/naikari/devlog/344951/naikari-010
Of course, though, Naev 0.8 isn’t the latest Naev release, and if you compare Naikari to the latest Naev release, it’s pretty clear that Naev has moved in quite a different direction, in particular introducing more and more RPG-like elements, completely changing the balance of the game, and adding things that, to my mind, amount to feature creep (like the stealth system and the visual novel interface). Naikari is deliberately eschewing a lot of that, and developing from what was roughly Naev 0.8 (actually slightly before 0.8) in a different way.
Since the point of Naikari is really where we’re taking it, I think it’s more useful to describe how our approach differs to Naev’s approach than to enumerate exact differences. In particular:
Hopefully that gives an okay idea of what distinguishes Naikari from Naev. Feel free to ask if you have any further questions. 🙂
Thanks for the details. I haven't tried any of the two yet and could only judge by screenshots.
I'm not a fan either of chatty characters but some sort of randomness (if this is what is taken from RPG genre is a good thing).
For now I installed both games via AUR on my Arch computer.