ReTux 1.6


Another ReTux release coming your way! It’s funny how we just never stop finding bugs to fix and improvements to make. Unfortunately, one of the things we wanted to do (learn how to make the Linux build into an AppImage) didn’t end up happening (we just couldn’t figure out how to do it), but we ended up finding plenty of other reasons to push out an update. ReTux features the following changes:

  • In combination with an update to xsge_gui, fixes a bug that caused the pause menu to disable lighting effects entirely. Oops!
  • Applied noise removal to the track, Wisp Hunt, which has a very large amount of analog noise that I’m surprised we didn’t notice before. The noise reduction unfortunately changed the sound of the music slightly (de-emphasizing the end of piano keys), but it sounds much nicer overall.
  • Added an infoblock to the start of Explosive Sharpshooting to make sure the player is aware of how to shoot fireballs upwards.
  • Improved god-mode coloring and changed the password used to access it.
  • God mode now provides a permanent light source.
  • Added a secret “hell” mode accessed by passing the wrong god password. This new mode makes the game incredibly hard.
  • Changed the coloring of menu text so it’s more legible.
  • Made time penalty never go higher than the amount of points you have accumulated, and reset time penalty to zero when you die.
  • Improved the final boss by adding a source of infinite, slowly supplied coins.
  • Made the cutscene before the final boss more interactive.
  • Implemented a measure to avoid sudden music ending when dying.
  • Added sound volume and music volume controls.
  • Made the Options menu allow you to adjust settings like joystick threshold and volume levels up and down with the left and right arrow keys.
  • The bombs for getting the Tux doll in Snowman’s Wreckening now spawn infinitely (4 at a time) from a pipe above.
  • The bomb used to blow up the crates in The Uplifted Bomb now spawns from a pipe and will be replaced if lost.
  • Adjusted the layout of the dark room in Danger Doors so it’s more fair.
  • Made it possible to get rid of unwanted secondary controls in the controls configuration menus by assigning an already assigned control to the action.
  • Made Going In Circles have its own special bonus room rather than just copy-pasting the one from level 1.

Files

retux-1.6-linux-x86_64.zip 64 MB
Oct 12, 2021
retux-1.6-src.zip 40 MB
Oct 12, 2021
retux-1.6-win64.zip 54 MB
Oct 12, 2021

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