ReTux 1.4 Released


It’s been a while since a ReTux release has been made. Let’s change that!

ReTux 1.4 is now out and it’s back in business! Tux isn’t, though; he’s too busy worrying about his fish. This release features the following improvements compared to the previous release:

  • Made it so that generation of translation files is properly automatic. Previously, this was a tedious manual update process which was error prone. It’s now handled by scripts.
  • Made it possible to translate strings used in the credits.
  • Added an option for a language to specify a font file to use instead of the default sprite font. As an example of this a (mostly skeletal) Japanese translation file has been added, using the TakaoPGothic font. Previously, non-European languages couldn’t be rendered properly.
  • Increased warp speed a bit so that you don’t have to wait so long when going through long pipes.
  • Shortened the pipe in Leap of Faith, preventing it from becoming inaccessible.
  • Added a checkpoint to Going in Circles, after the first moving platform.
  • Made the Tux doll block in The Game of Ice visible.
  • Made it so that all levels that use the rusty spring regenerate them if destroyed, preventing puzzles from becoming unsolvable.
  • Added a hint via an info block to A Step Through a Minefield for how to get the Tux doll.
  • Added Crystallo as an enemy. Rather than SuperTux’s behavior, ReTux’s Crystallo is like a walking snowball, but cannot be burned or frozen and does not walk off cliffs.
  • The map warps now use the newly improved “pixelate” transition instead of the dissolve transition.
  • Replaced the Milestone 1 worldmap Tux with the current SuperTux map smalltux.
  • Replaced the gradient portion of the arctis background with something that resembles a hand-painted sky (made by me in GNU IMP).
  • Added the Snow Mountains and Cloud Mountains backgrounds from the SuperTux project.
  • Made it so that the worldmap doesn’t load an entire level to retrieve its name. This speeds up travel over levels you haven’t played this session and removes the need for level preloading, which has therefore been removed.
  • Updated user directories to be properly compliant with XDG base directories.
  • Added an error catcher when importing levelsets that displays the error rather than allowing ReTux to crash.
  • Added a dialog box confirming that a levelset was loaded successfully. This replaces the level preloading screen which previously served this purpose.
  • A number of bugfixes.

Files

https://github.com/retux-game/retux/releases/download/v1.4/retux-1.4-win64.zip
External
Sep 08, 2020
https://github.com/retux-game/retux/releases/download/v1.4/retux-1.4-linux-x86_64.tar.gz
External
Sep 08, 2020
https://github.com/retux-game/retux/releases/download/v1.4/retux-1.4-src.tar.gz
External
Sep 08, 2020
https://github.com/retux-game/retux/releases/download/v1.4/retux-1.4-src.zip
External
Sep 08, 2020

Get ReTux

Comments

Log in with itch.io to leave a comment.

(+1)

I'm glad to see this game is receiving further attention. :-)

(+1)

Yes. 🙂 Hexoshi is also receiving further attention, though I’ve been working on Naev stuff so much that I haven’t gotten to actually doing anything in a while. 😅 It’s like I want to do everything at once now.

🕵️