Pacewar
A downloadable game for Windows and Linux
In the distant future, two factions fight for control over space. As neither side has any particular advantage over the other, it is a constant stalemate. Only absolute domination by one of the factions can end this perpetual war, and this can only be achieved by pure piloting skill. Will you be the one to end this nightmare?
Pacewar is a relatively simple fighting game between two teams of space ships. A team wins the round when all ships of the other team are destroyed, and a certain number of victories more than the other player is needed to win the game. But there's a catch: as a team gets closer to winning, it loses ships, so you need to be better than the other team to succeed.
Human players take over one ship at a time from their respective teams. If a human player's ship is destroyed, that human player takes over an AI ship from their team randomly. This ensures that the human players are always in the game.
| Status | Released |
| Platforms | Windows, Linux |
| Release date | Oct 10, 2014 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Diligent Circle |
| Genre | Action, Fighting |
| Tags | 2D, Space, Split Screen |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Accessibility | Color-blind friendly, Configurable controls |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Links | Homepage, Source code, Patreon, Liberapay |
Download
Install instructions
Note for Windows users: The Windows build requires the Microsoft Visual C++ redistributable runtime to be installed. You can find it here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
Development log
- Pacewar 1.6.7Aug 29, 2020



Comments
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Hi!
Let me first start off by stating that I'm actively involved in the PortMaster community over at https://portmaster.games/. We build older game titles out into ports that are accessible for play on handheld gaming devices. We do this for fun -- not for monetary compensation of any kind.
I happened to stumble upon your Pacewar game title when I was researching various game engines, of which yours is associated with SGE (https://python-sge.github.io/games.html). The dependencies were fairly simple to harness (most are already present in a smaller Linux environment) and I built a version of it from your source code as a port. No modifications or anything just a straight game port -- your experience offered is precisely the one given.
Per your licensing associated with the game title, I'd more or less be free to distribute it without breathing a word about it... but I think that would be unfair to you as developers. Yes the game is simplistic in its design and overall scope of play, but it does work particularly well on handhelds. Not to mention that I do believe sending some attention your way to let you know there's an interest in games in general like yours. This can garner some community attention from PortMaster and the retro gaming community in general -- and I figure that would be worth something to you on a holistic level. Proper credit will be given to you as the developers in any event because I'm a supporter of game devs!
Anyways, I know it's been five years since comments were left concerning Pacewar but I just wanted to drop by and give you a big thumbs up on your work! It's nicely put together and (curiously) presents a bit of a challenge with its combat/gameplay, which is very pleasant indeed! That extra attention to detail is not always found in games like this, so definitely a nice job on adding that in!
Hope you have a very blessed day and maybe we'll see you over on PortMaster's Discord at some point. Thanks again for making a great game and for being in the biz of making them!
-- kryptikone ("AthruZ")
Edit:
I should note that I've ported this game in development only currently. I haven't released it publicly yet.
Thanks! It’s an old and pretty much abandoned game project (as is SGE), but I’m glad to hear you like it enough to do this work.
Hi, I bought this game in the DIG Desura Bundle 4 (I can email you evidence if you like). You didn't promise keys for other platforms but I'd quite like to own it on Itch (not just download it). Would you be able to provide an Itch key please?
I’m not sure I understand what you mean. This is a free game, so no key is required; you can download it already. The same goes for GameJolt, another platform this game can be found on.
I think I recall the Desura bundle you’re talking about but that was something someone else was doing and that we just said we were ok with (since Pacewar, like all of our games, is open source). We provided them with a bunch of Desura keys or something so they could give them away. Other than that we had no involvement in that.
Sorry, I mean on Itch you have a library of items you own, at https://itch.io/my-purchases . As well as items you've paid for, it includes redeemed keys and items claimed for free. Claimable items/games have a button to "Download or claim" instead of just "Download".
I just want to add Pacewar for completeness (and because I owned it on Desura)
Do you mean one of these?
https://diligentcircle.itch.io/pacewar/download/GWHt9A6ZTmbMhoVRRndWwR5pvVIpAURzQwzAxIM4
If so let me know if you got it or if someone else “claimed” it before you could. I assume no one will since activity here is low, but if that does happen I can send it to you some other way (I don’t see a system for DMs but you can let me know how).
This is all new to me. 😅
Yes, that worked thank you! It now says "You own this game"